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Jack Hertz

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About Jack Hertz

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    Bay Area, CA
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    Sound Design, FM Synthesis, Publishing, Improvised music, Music Concrete, Digital Synthesis, Visual Design, Video Production, Software Development, Unix, Outdoors, Spirituality, Reading, Publishing

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  1. Jack Hertz

    ASM HYDRASYNTH Desktop

    The HYDRASYNTH keyboard is both a sound designers dream synth as well as a performing musicians ideal. The sound engine is designed for maximum flexibility. At the same time, we designed the user interface in a way to allow you to edit the patch quickly with a minimal amount of paging and many workflow shortcuts. Utilizing an advanced wavetable synthesis engine, 3 Oscillators, dual Wave Mutators and 2 filters that can be configured in series or parallel, the tone generating capabilities are unmatched. As for the performance capabilities, The HYDRASYNTH keyboard has our proprietary Polytouch™ keybed that offers polyphonic aftertouch over each note, giving you the type of expressive control found only in certain vintage synths. Add to this a 4 octave ribbon controller and ergonomically designed pitch and mod wheels and you have expression and control that is not equaled in any other hardware synthesizer on the market… Today or ever. Polytouch™ keybed The new ASM Polytouch® keybed allows not only the standard velocity and aftertouch found on other keybeds but we support fully polyphonic aftertouch. In recent years companies have been trying to find ways to give the keyboard musician more ways to better express themselves. The problem is that their solution is almost never a keyboard, so you have to learn a new technique to play them. The Polytouch™ keybed features a high quality, standard sized keys, so you can start playing it instantly. Oscillators The tone generation capability is the heart of any synthesizer. The 3 oscillators allow you to choose from a selection of 219 single cycle waveforms. Wavemorphing is a feature usually found on synths with preset wave tables. Creating user wavetables is arduous or downright impossible. Unlike most wavetable synths, our oscillators 1 & 2 have our WAVELIST mode. This mode allows you to pick and choose 8 waves, from our bank of 219, arrange them in the order you want, and then morph from one to another. mutators Oscillators 1 & 2 are routed into our MUTATORS. The Mutators allow you to modulate, bend and sculpt the sound in new (and old) ways. Each MUTANT allows you to choose from the following processes: FM-Linear - for making classic FM sounds. Choose multiple FM sources, including external inputs. Wavestack™ - creates 5 copies of the incoming sound and allows you to set a detune amount. Hard Sync - This gives you those classic hard sync sounds. Try hard syncing a morphing wavetable for some fun. Pulse Width - This will pulse width modulate ANY input sound. PW - Squeeze - This is a different form of pulse width mod that creates a smoother sound. PW-ASM - this mode divides the incoming wave into 8 slices and allows you to set how much pulse width mod will happen in each section. Harmonic Sweep - this will sweep the harmonics of the incoming sound.​ The Mutant's can also generate its own waveforms in both FM and Sync modes so that you do not have use another oscillator....Of course the routing is flexible so you can choose the other oscillators as mod sources if you like. Mixer/ filter routing The 3 Oscillators are fed into a mixer along with the Noise generator and Ring Modulator. The Mixer allows you to mix levels as well as pan the input source. There is a balance control that allows you to choose how much signal of each source is routed to filters 1 and 2. The filters can be set to be parallel or series for ultimate flexibility. filters If oscillators and tone generators are the heart of a synthesizer, the filters are the soul. The Hydrasynth has two filters that can be configured in series or parallel. The first filter has 11 different filter models, giving you multiple options for tailoring your sound. The second filter is a 12db per octave has a continuous sweep from Low pass to bandpass to high pass, similar to the way the classic SEM filter worked. LFO's 5 Low-Frequency Oscillators…YES, 5. Much like our sound engine, the LFO’s are not ordinary by any means. The Hydrasynth LFO’s feature a STEP mode that allows you to create patterns with up to 8 steps. Having 5 mini step sequencers gives you an amazing amount of possibilities for further shaping your sound. Of course, there are also 10 standard waveforms to choose from.​ The LFO's all have delay, fade in, 3 triggering modes, smoothing, start phase, one-shot mode so that they can act as envelopes and BPM sync. envelopes 5 DAHDSR Envelopes……YES 5. ​ An advanced sound engine needs plenty of modulation sources. Our 6 stage envelopes feature Delay, Attack, Hold, Decay, Sustain and Release stages.​ The time settings for the stage can be set in seconds or in time divisions, giving you envelopes that play in sync to your song. You can also loop the envelopes to create LFO’s whose shape can be voltage controlled in the modulation matrix. MODULATION MATRIX The modulation capabilities on the Hydrasynth are endless. With 32 user definable modulation routings, you will have plenty of ways to use the 29 modulation sources and 155 modulation destinations. Almost everything in the synth engine can be a modulation destination including the effects and arpeggiator. The Modulation matrix points themselves can also become modulation destinations. Modulation sources & destinations include the CV Mod In & Out jacks as well as MIDI CC’s ARPEGGIATOR The arpeggiator allows for standard note arpeggiations but also has a phrase arpeggio built-in. Parameters like RATCHET and CHANCE will generate other rhythmic patterns with some randomness to add life and spontaneity to your performance. You can also modulate most of the parameters in the arpeggiator so imagine using LFO’s, Envelopes, Polyphonic Aftertouch or the Ribbon controller to modify your arpeggios in real time. CV/GATE - MIDI - USB There is the standard MIDI and USB/MIDI interfaces on the synth but we go deeper and allow the use of CV/GATE interfaces for connecting to the modular world. It supports the standard voltages for Eurorack modulars as well as some of the Japanese Volts>HZ products. The MOD in and outs allow for modulation from DC to full audio ranges, expanding your modulation capabilities. Main Controls The Main system controls are where you navigate your patches, configure system settings and see parameters like the envelopes, waveforms, filters in the OLED screen. ​Init and Random buttons will allow you to initialize or randomize a complete patch or specific modules with a press & hold + module select button. ​Pressing the HOME button returns you to navigating patches in a simple and easy way. master controls The Master Control section is where all parameter editing, patch naming, and Macro performing is done. Using OLED screens, high-resolution encoders with LED rings, and 8 buttons, this section is designed to give you good feedback on what is going on. The VOICE parameters give you access to play modes, analog feel, voice panning and many other features. macros The patch MACROS are designed to allow the user deep control over the engine in live performance. The 8 assignable encoders and buttons can each be routed to 8 destinations. Complete sound transformations can take place with the press of a button or turn of a knob. patches The Hydrasynth comes with 5 banks of 128 patches in total. We hired some of the best patch designers around to create the 256 factory patches. Finding the patch you want and searching the library is made easy with our BROWSER. Our PC/MAC based Patch Manager plug-in also allows easy moving of patches to create your favorite order as well as load in new patch libraries in the future. effects The effects chain goes beyond the typical ones found in other synths. Pre-effects and post-effects give you some unique ways to process your sound. The delays and reverbs were modeled on some of the most popular effects on the market. The effects are the perfect way to complete your sound, in the box.
  2. Jack Hertz

    ASM HYDRASYNTH Keyboard

    The HYDRASYNTH keyboard is both a sound designers dream synth as well as a performing musicians ideal. The sound engine is designed for maximum flexibility. At the same time, we designed the user interface in a way to allow you to edit the patch quickly with a minimal amount of paging and many workflow shortcuts. Utilizing an advanced wavetable synthesis engine, 3 Oscillators, dual Wave Mutators and 2 filters that can be configured in series or parallel, the tone generating capabilities are unmatched. As for the performance capabilities, The HYDRASYNTH keyboard has our proprietary Polytouch™ keybed that offers polyphonic aftertouch over each note, giving you the type of expressive control found only in certain vintage synths. Add to this a 4 octave ribbon controller and ergonomically designed pitch and mod wheels and you have expression and control that is not equaled in any other hardware synthesizer on the market… Today or ever. Polytouch™ keybed The new ASM Polytouch® keybed allows not only the standard velocity and aftertouch found on other keybeds but we support fully polyphonic aftertouch. In recent years companies have been trying to find ways to give the keyboard musician more ways to better express themselves. The problem is that their solution is almost never a keyboard, so you have to learn a new technique to play them. The Polytouch™ keybed features a high quality, standard sized keys, so you can start playing it instantly. Oscillators The tone generation capability is the heart of any synthesizer. The 3 oscillators allow you to choose from a selection of 219 single cycle waveforms. Wavemorphing is a feature usually found on synths with preset wave tables. Creating user wavetables is arduous or downright impossible. Unlike most wavetable synths, our oscillators 1 & 2 have our WAVELIST mode. This mode allows you to pick and choose 8 waves, from our bank of 219, arrange them in the order you want, and then morph from one to another. mutators Oscillators 1 & 2 are routed into our MUTATORS. The Mutators allow you to modulate, bend and sculpt the sound in new (and old) ways. Each MUTANT allows you to choose from the following processes: FM-Linear - for making classic FM sounds. Choose multiple FM sources, including external inputs. Wavestack™ - creates 5 copies of the incoming sound and allows you to set a detune amount. Hard Sync - This gives you those classic hard sync sounds. Try hard syncing a morphing wavetable for some fun. Pulse Width - This will pulse width modulate ANY input sound. PW - Squeeze - This is a different form of pulse width mod that creates a smoother sound. PW-ASM - this mode divides the incoming wave into 8 slices and allows you to set how much pulse width mod will happen in each section. Harmonic Sweep - this will sweep the harmonics of the incoming sound.​ The Mutant's can also generate its own waveforms in both FM and Sync modes so that you do not have use another oscillator....Of course the routing is flexible so you can choose the other oscillators as mod sources if you like. Mixer/ filter routing The 3 Oscillators are fed into a mixer along with the Noise generator and Ring Modulator. The Mixer allows you to mix levels as well as pan the input source. There is a balance control that allows you to choose how much signal of each source is routed to filters 1 and 2. The filters can be set to be parallel or series for ultimate flexibility. filters If oscillators and tone generators are the heart of a synthesizer, the filters are the soul. The Hydrasynth has two filters that can be configured in series or parallel. The first filter has 11 different filter models, giving you multiple options for tailoring your sound. The second filter is a 12db per octave has a continuous sweep from Low pass to bandpass to high pass, similar to the way the classic SEM filter worked. LFO's 5 Low-Frequency Oscillators…YES, 5. Much like our sound engine, the LFO’s are not ordinary by any means. The Hydrasynth LFO’s feature a STEP mode that allows you to create patterns with up to 8 steps. Having 5 mini step sequencers gives you an amazing amount of possibilities for further shaping your sound. Of course, there are also 10 standard waveforms to choose from.​ The LFO's all have delay, fade in, 3 triggering modes, smoothing, start phase, one-shot mode so that they can act as envelopes and BPM sync. envelopes 5 DAHDSR Envelopes……YES 5. ​ An advanced sound engine needs plenty of modulation sources. Our 6 stage envelopes feature Delay, Attack, Hold, Decay, Sustain and Release stages.​ The time settings for the stage can be set in seconds or in time divisions, giving you envelopes that play in sync to your song. You can also loop the envelopes to create LFO’s whose shape can be voltage controlled in the modulation matrix. MODULATION MATRIX The modulation capabilities on the Hydrasynth are endless. With 32 user definable modulation routings, you will have plenty of ways to use the 29 modulation sources and 155 modulation destinations. Almost everything in the synth engine can be a modulation destination including the effects and arpeggiator. The Modulation matrix points themselves can also become modulation destinations. Modulation sources & destinations include the CV Mod In & Out jacks as well as MIDI CC’s ARPEGGIATOR The arpeggiator allows for standard note arpeggiations but also has a phrase arpeggio built-in. Parameters like RATCHET and CHANCE will generate other rhythmic patterns with some randomness to add life and spontaneity to your performance. You can also modulate most of the parameters in the arpeggiator so imagine using LFO’s, Envelopes, Polyphonic Aftertouch or the Ribbon controller to modify your arpeggios in real time. CV/GATE - MIDI - USB There is the standard MIDI and USB/MIDI interfaces on the synth but we go deeper and allow the use of CV/GATE interfaces for connecting to the modular world. It supports the standard voltages for Eurorack modulars as well as some of the Japanese Volts>HZ products. The MOD in and outs allow for modulation from DC to full audio ranges, expanding your modulation capabilities. Main Controls The Main system controls are where you navigate your patches, configure system settings and see parameters like the envelopes, waveforms, filters in the OLED screen. ​Init and Random buttons will allow you to initialize or randomize a complete patch or specific modules with a press & hold + module select button. ​Pressing the HOME button returns you to navigating patches in a simple and easy way. master controls The Master Control section is where all parameter editing, patch naming, and Macro performing is done. Using OLED screens, high-resolution encoders with LED rings, and 8 buttons, this section is designed to give you good feedback on what is going on. The VOICE parameters give you access to play modes, analog feel, voice panning and many other features. macros The patch MACROS are designed to allow the user deep control over the engine in live performance. The 8 assignable encoders and buttons can each be routed to 8 destinations. Complete sound transformations can take place with the press of a button or turn of a knob. patches The Hydrasynth comes with 5 banks of 128 patches in total. We hired some of the best patch designers around to create the 256 factory patches. Finding the patch you want and searching the library is made easy with our BROWSER. Our PC/MAC based Patch Manager plug-in also allows easy moving of patches to create your favorite order as well as load in new patch libraries in the future. effects The effects chain goes beyond the typical ones found in other synths. Pre-effects and post-effects give you some unique ways to process your sound. The delays and reverbs were modeled on some of the most popular effects on the market. The effects are the perfect way to complete your sound, in the box.
  3. JG Ballard's 1975 sci-fi epic, "High-Rise", prediction of humans colonizing the sky has come to fruition. As people cram into big cities there is no way to go but UP! With all the convinces right there, things get strange as privacy turns into isolation from society, and ultimately themselves. Jack Hertz takes a sonic look at the new standard of living for the fewture. Elite climbers move to the bottom of the top where masks of civilized manners come off in a bizarre world of elite tastes and strange indulgence created by architects of forgotten dreams.
  4. Here are 5 generative remixes of the original tracks from Jack Hertz and Mystified (2015 Aural Films). The remixes use sounds from all of the tracks on the album, for each remix. Thomas used two original Python codes to do this.

     

  5. Jack Hertz

    Buchla Easel Command Module & 208C

    Announcing the new Buchla Easel Command Module & 208C! Buchla Easel Command Module includes MIDI (USB & DIN) and enclosure. Target price $2,999 USD. Buchla 208C (MIDI optional). Target price $2,599 USD. Starts shipping late 2019.
  6. Silent Records, America’s premier ambient record label, is bringing their mystical brand of ambient and drone music back to Dunsmuir this October. Dronesmuir (a portmanteau of the words Dunsmuir and Drone) is the second of a series of music concerts planned by Silent Records for 2019. Drone music will be performed by three artists on the Silent label: Jack Hertz (San Francisco)—small hand-percussion and acoustic instruments processed via synthesizer Stuart McLeod (Portland)—hydrophone, brainwaves, waterphone & digital processing Mark Schlipper (Seattle)—guitar and effects. Jack Hertz promises to enthrall the audience with realtime processing via synthesizers of small handmade instruments. Stuart McLeod’s performance will make use of a hydrophone (underwater microphone) dropped into the underground rivulet below the restaurant. The hydrophone signal, combined with the waterphone will be processed digitally and controlled by the artist’s brainwaves. Mark Schlipper plays guitar in the Seattle drone-doom band The Luna Moth and will perform a solo guitar drone set. In addition, Jack Hertz will be speaking with music students at College of the Siskiyous at noon on Friday, October 18. The Wheelhouse will have food and beverages available for purchase, and Silent Records will have a merchandise table stocked with releases by these artists and many rarities from the Silent Records vault. Sound by China Cat Sound About the artists: Jack Hertz Inspired by the mystery of life, Jack Hertz manipulates sound to create intangible techno- oganic impressions between music and noise. Jack’s live performance will present a journey into the sonic middle ground between the real and the artificial utilizing instruments, found objects, field recordings, and real-time processing to create a sonic environment the audience can explore. Jack has been composing and recording music for more than 30 years. More on his work can be found at JackHertz.com Stuart McLeod Stuart McLeod has composed music for film, stage, and concert hall, for classical, improv, and rock groups. He has played with Gamelan Northwest and led the experimental group SIL2K. Stuart studied composition with Richard Karpen, William O. Smith and Kenneth Benshoof. Current investigations deal with composition vs. improvisation, conscious vs. unconscious will, and the concept of ‘self’. He’ll be performing a piece processing sounds from a hydrophone and waterphone with brain wave activity from an EEG headset controlling audio processing software. More information on his work can be found at stuartmcleod.bandcamp.com. Mark Schlipper Restless and prone to experimentation, Mark got his start playing music in the 80’s in Washington, DC, studying the avant garde in libraries and hardcore in garages. Moving to North Carolina in the early 90’s he began exploring the psychoactive effects of drone, repetition, and particular frequency ranges, sometimes in solo performances, sometimes in groups. In the late 90’s, he eventually brought his odd blend of genres and styles with him to the Pacific Northwest where his solo work has continued to evolve and shape-shift. “One of my bands released a new album, heavier and darker than previous releases, and it gained some attention, in part for my contribution on guitar, and the nature of the drone I was inclined toward. This led me to explore the element of drone more fully in my solo work—taking those things that were background or accent, and making them the focus. This new work tends toward a more ‘maximalist’ approach, with any lighter moments, as the accents, to help draw out the rest. Ideally creating a sound that is a physical presence in the room and in the head.” —Mark Schlipper The Wheelhouse 5841 Sacramento Ave, Dunsmuir, CA 96025 Telephone: (530) 678-3502 SILENT RECORDS Listen: silentrecords.bandcamp.com For more information contact: kim@silentrecords.us
  7. Jack Hertz

    Macumbista WolfTone SoundBox

    The WolfTone SoundBox contains a children’s toy voice-changer circuit which has been modified to include three switches and six touchpoints which interactively modify the sound, 9V battery/DC jack power, a line-level/headphone output, a backlit transparent speaker and an interior lined with handmade Japanese paper. A detachable condenser microphone provides the input to the circuit, which can be either the performer’s voice or feedback from the speaker.
  8. Cyber Folk: Digbee’s Electronic Chronicle gives a thorough look into a unique, highly personal approach to musical electronic instrument building, an approach that is many things: naïve, enthusiastic, sincere, alien, and familiar. This strange future/primitive work journal contains the release of tons of data, beautiful photos, schematics, building techniques, and the inside stories behind many of Digbee’s most beloved instruments. Also inside are artist features for Digbee’s favorite musical electronic practitioners. Within are never-before-published photos and stories of the work of Craig Anderton, Charles Cohen, Michael Johnsen, and Nautical Almanac’s Twig Harper and Carly Ptak. Peppered throughout the book are examples of connected imagery from comic books and science fiction illustration. This book was not written for a specific niche. Anyone with a curious mind and interest in musical electronics, experimental music, art, and craft will find a place of connection. An exclusive flexi-disk (phonograph record made of a thin, flexible vinyl sheet) is included in the back of the book. The disk includes a song made using all instruments featured in the book, and was specifically recorded for Cyber Folk. Cyber Folk: Digbee’s Electronic Chronicle is produced by Harpy Gallery and Selfish 60 Studio for the art exhibition entitled “New American Instruments” which will be up from July 20th to August 10th.
  9. This collection of essays has been assembled and developed from papers given at the Ambient@40 International Conference held in February 2018 at the University of Huddersfield. The original premise of the conference was not merely to celebrate Eno’s work and the landmark release of Music for Airports in 1978, but to consider the development of the genre, how it has permeated our wider musical culture, and what the role of such music is today given the societal changes that have occurred since the release of that album. In the context of the conference, ambient was considered from the perspectives of aesthetic, influence, appropriation, process, strategy and activity. A detailed consideration of each of these topics could fill many volumes. With that in mind, this book does not seek to provide an in-depth analysis of each of these topics or a comprehensive history of the last 40 years of ambient music. Rather it provides a series of provocations, observations and reflections that each open up seams for further discussion. As such, this book should be read as a starting point for future research, one that seeks to critically interrogate the very meaning of ‘ambient’, how it creates its effect, and how the genre can remain vital and relevant in twenty-first century music-making. Music Beyond Airports features the following authors and essays: Monty Adkins: Fragility, Noise, And Atmosphere In Ambient Music Axel Berndt: Adaptive Game Scoring With Ambient Music Lisa Colton: Channelling The Ecstasy Of Hildegard Von Bingen: “O Euchari” Remixed Simon Cummings: The Steady State Theory: Recalibrating The Quiddity Of Ambient Music Ambrose Field: Space In The Ambience: Is Ambient Music Socially Relevant? Ulf Holbrook: A Question Of Background: Sites Of Listening Justin Morey: Ambient House: “Little Fluffy Clouds” And The Sampler As Time Machine Richard Talbot: Three Manifestations Of Spatiality In Ambient Music David Toop: How Much World Do You Want? Ambient Listening And Its Questions
  10. Vector Synthesis: a Media Archaeological Investigation into Sound-Modulated Light is a computational art project inspired by theories of media archaeology, by the history of computer and video art, and by the use of discarded and obsolete technologies such as the Cathode Ray Tube monitor. This text explores the military and techno-scientific legacies at the birth of modern computing, and charts attempts by artists of the subsequent two decades to decouple these tools from their destructive origins. Using this history as a basis, I then describe a media archaeological, real time performance system using audio synthesis and vector graphics techniques to investigate direct relationships between sound and image using analog CRT displays. Key to this system is a didactic, open source approach which encourages reuse and modification by other artists. The conclusion of the book reflects on how the project and the research surrounding it has contributed to the larger experimental audiovisual arts community through events such as the Vector Hack Festival. Artists discussed include Mary Ellen Bute, Ben Laposky, Norman McLaren, Desmond Paul Henry, James Whitney, John Whitney Sr., Dan Sandin, Steina Vasulka, Woody Vasulka, Larry Cuba, Bill Etra, Mitchell Waite, Rosa Menkman, Cracked Ray Tube, Andrew Duff, Benton C. Bainbridge, Philip Baljeu, Jonas Bers, Robin Fox, Robert Henke, Ivan Marušić Klif, Jerobeam Fenderson, Hansi Raber, Ted Davis, Roland Lioni, Bernhard Rasinger, and the Kikimore group, among others.
  11. Pierre Schaeffer has been credited with being the first to formally identify, document, and promote the use of common sounds for new forms of art. What became the foundation for Musique Concrète, Acousmatic, and other forms of recorded medium sound art. Still in use today, most of the techniques Schaeffer identified including playback speed, sampling, looping, pitch transposition, stretching, and editing were all focused on discovering what he referred to as the “in-itself-ness of the sound”. Read more about Pierre Shaeffer life and work at en.wikipedia.org/wiki/Pierre_Schaeffer Hear, on his birth date of August 14th, 12 contemporary artists from around world celebrate Pierre Schaeffer's life, legacy, and vision by continuing with his on-going pursuit of new dimensions in sound.
  12. The DCS II - Get ready to change what you think about polyphonic synthesizers Look again at the photograph. You're viewing a new generation of synthesizers. The DCS II employs advanced digital technology to bring you (1) advanced digital control matrix (2) an astounding variety of functions unmatched in any other comparable synthesizer (3) complete memory of all functions and (4) single button recall of all programs. Remarkably, it costs less than any other synthesizer that even comes close to its capabilities. First, notice the differences you see. No knobs. No sliders. Just a com-pact instrument with a clean, perfectly arranged control panel of push buttons. These buttons put your fingertips in touch with an amazing variety of functions. The more you know about synthesizers, the more amazed you'll be with the versatility of the DCS II. Imagine yourself with the DCS II at home or in rehearsal. Let your creativity soar as you command its unmatched versatility and flexibility. Explore the widest range of features built into any competitive instrument. When you find the sound you want, program ALL THE FUNCTIONS used in creating that sound with the touch of a single button. Later, in the studio or on the stage, you can summon your creation instantly with the flick of a finger. A single button will activate both voices, the memory sequencer and the multiple function joystick. Incredible? You bet it is. The DCS II packs more features into a com-pact instrument that is easier to use for both the beginner and the advanced synthesist. And it's all done through advanced digital techno-logy. Here is a brief look at the most important features of the DCS II: • Two polyphonic voices which can drive up to eight notes each, commanding a separate synthesizer module on each note. • Each separate synthesizer module has three oscillators with mixable waveforms and modes such as ring, FM, noise source, multi-mode state variable filter, separate ADSR and modulation for oscillator, VCA and filter sections. • Single button, instant access to 48 voice patches. Sixteen are permanent presets and 32 are variable voice patches. • A 256 note memory sequencer which drives one synthesizer mod-ule in either voice and has 16 memory banks. • A totally programmable joy-stick that can vary and set or just vary almost any combination of functions in real time. • Single and/or multi-trigger key-board that will drive Voice I only, Voice II only, Voice I and II high/ low split at middle C, and a unison mode. • Unlimited storage of memory on cassettes, with built-in interface. Compare these features with those found on any other synthesizer.You can come to only one conclusion. There is no comparison! Strider SYSTEMS, INC. P. 0. Box 2934 Norman, Oklahoma 73070 (405) 360-5413 CalZone "Strongarm" Flight Cases are available to fit the DCS II
  13. Jack Hertz

    SynthJacker Synthesizer Sampler

    SynthJacker is an autosampler for iOS. It automatically plays back a MIDI sequence with the notes and velocities you specify, and records the results into an audio file. It then slices the audio into individual sample files, ready to import into an iOS sampler app of your choice. SynthJacker supports both internal instrument Audio Units (AUv3) and external hardware synths. You can also save presets of your sampling sessions, including the note range, velocity layers, and note durations. You can also apply post-processing to samples, to trim silence from them or normalize their level. SynthJacker automatically names the resulting sample files with note and velocity information, so that they can easily be automapped by a sampler app. It also writes an SFZ file with sample information as regions and their root keys. You will find the results in the iOS Files app, in the SynthJacker folder.
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