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0.01Hz Baseline please, software producers
If someone can explain to me why sound software creators are not using 0.01Hz as their baseline I would like to know why. I recall reading a book about Stockhausen in the late 1980s in which he 'pointed out' that the human ability to perceive sounds was limited to 16 seconds, which means that if a sound continues for more than 16 seconds you do not perceive it to be the same sound. I tested this out on my track 'At a Tangent' a year and a half ago and found it to be more or less accurate, so as it's pitch rise's take longer than 16 seconds it is not possible to perceive it as a single repeating sound. Anyway, my point is that using a baseline of 0.01Hz it would take 100 seconds for the wave cycle to complete which when, for example using a sine wave, each diagonal line within the curve would exceed 16 seconds, thereby making it a whole lot easier to do what I do when trying to control sounds and their effects to ranges outside not only the typical but beyond the easily perceivable (an important component in sound sculpting, film soundtracks etc.).